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Change log for Noghalt (Episode 10.3.) Part 2
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This change log contains information about the new expanded classes of the Noghalt update.
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New expanded classes
Teakwon boy/girl
Job Quest Taekwon Boy/Girl - Start: Phoenix in Payon
Skills
Skill Name:Sprint
Skill Form: Movement
Condition: none
Description: Enable the
caster to run with incredible speed. At levels 7 and above,
this skill endows the caster
with the Spurt status, which
will temporarily increase
STR for 150 seconds if the
caster stops running and
is barehanded. Spurt status
is canceled if the caster
equips a weapon. Each level
of the Sprint skill increases its user's barehanded
damage by +10.
[Lv 1] 6 Sec Cast Time, 100 SP [Lv 2] 5 Sec Cast Time, 90 SP
[Lv 3] 4 Sec Cast Time, 80 SP [Lv 4] 3 Sec Cast Time, 70 SP
[Lv 5] 2 Sec Cast Time, 60 SP [Lv 6] 1 Sec Cast Time, 50 SP
[Lv 7] 0 Sec Cast Time, 40 SP [Lv 8] 0 Sec Cast Time, 30 SP
[Lv 9] 0 Sec Cast Time, 20 SP [Lv 10] 0 Sec Cast Time, 10 SP
Skill Name:Tornado Stance
Skill Form: Stance
Condition: Tornado Kick (1)
Description: Enable a 15%
chance of automatically entering Tornado Stance when the caster
successfully hits a target.
Soul Linkers cannot
perform this skill.
[Lv 1] 0 Sec Cast Time, 1 SP
Skill Name:Tornado Kick
Skill Form: Aggressive
Condition: none
Description: Caster must
be in Tornado Stance to
perform this skill which
will attack all enemies
within a 5*5 cell area
around the caster.
Soul Linkers cannot
perform this skill.
[Lv 1] 14 SP, 180% ATK
[Lv 2] 12 SP, 200% ATK
[Lv 3] 10 SP, 220% ATK
[Lv 4] 8 SP, 240% ATK
[Lv 5] 6 SP, 260% ATK
[Lv 6] 4 SP, 280% ATK
[Lv 7] 2 SP, 300% ATK
Skill Name:Heel Drop Stance
Skill Form: Stance
Condition: Heel Drop (1)
Description: Enable a 15%
chance of automatically entering Heel Drop Stance when the caster
successfully hits a target.
Soul Linkers cannot
perform this skill.
[Lv 1] 0 Sec Cast Time, 1 SP
Skill Name:Heel Drop
Skill Form: Aggressive
Condition: none
Description: Caster must
be in Heel Drop Stance to
perform this skill which will inflict damage and cause the
Stun effect for 3 seconds on
the targeted enemy.
Soul Linkers cannot
perform this skill.
[Lv 1] 14 SP, 180% ATK
[Lv 2] 12 SP, 200% ATK
[Lv 3] 10 SP, 220% ATK
[Lv 4] 8 SP, 240% ATK
[Lv 5] 6 SP, 260% ATK
[Lv 6] 4 SP, 280% ATK
[Lv 7] 2 SP, 300% ATK
Skill Name:Roundhouse Stance
Skill Form: Stance
Condition: Roundhouse (1)
Description: Enable a
15% chance of automatically
entering Roundhouse Stance
when the caster successfully
hits a target. Soul Linkers
cannot perform this skill.
[Lv 1] 0 Sec Cast Time, 1 SP
Skill Name: Roundhouse
Skill Form: Aggressive
Condition: none
Description: Caster must
be in Roundhouse Stance
to perform this skill which
will damage its target and
and push back enemies
around the target. Enemies
that are pushed do not
receive any damage.
Soul Linkers cannot
perform this skill.
[Lv 1] 14 SP, 220% ATK
[Lv 2] 12 SP, 250% ATK
[Lv 3] 10 SP, 280% ATK
[Lv 4] 8 SP, 310% ATK
[Lv 5] 6 SP, 340% ATK
[Lv 6] 4 SP, 370% ATK
[Lv 7] 2 SP, 400% ATK
Skill Name:Counter Kick Stance
Skill Form: Stance
Condition: Counter Kick (1)
Description: Enable a
20% chance of automatically
entering Counter Kick Stance
when the caster successfully
hits a target. Soul Linkers
cannot perform this skill.
[Lv 1] : 0 Sec Cast Time, 1 SP
Skill Name:Counter Kick
Skill Form: Aggressive
Condition: none
Description: Caster must
be in Counter Kick Stance
to perform this skill which
will always hit its target.
Soul Linkers cannot
perform this skill.
[Lv 1] 14 SP, 220% ATK
[Lv 2] 12 SP, 250% ATK
[Lv 3] 10 SP, 280% ATK
[Lv 4] 8 SP, 310% ATK
[Lv 5] 6 SP, 340% ATK
[Lv 6] 4 SP, 370% ATK
[Lv 7] 2 SP, 400% ATK 0
Skill Name:Tumbling
Skill Form: Stance
Condition: Flying Kick (7)
Description: Enable a 20%
chance of blocking long
ranged physical attacks.
When caster is in Spurt
status (after performing
Lv 7 Sprint or higher),
Tumbling will also block
other kinds of attacks.
[Lv 1] 0 Sec Cast Time, 1 SP
Skill Name:Flying Kick
Skill Form: Aggressive
Condition: none
Description: Attack a distant
enemy with a kick that instantly close the gap between the target
and the player. When in Tumbling status, the caster's Base Level
affects the amount of inflicted damage. Flying Kick will have
increased damage affected by
Base Level during Sprint status. If Spurt and Sprint statuses
are both active, Flying Kick
will inflict enhanced damage. Flying Kick will also cancel
most positive statuses on the target, which include Spirit
statuses endowed by Soul
Linkers, One Hand Quicken,
Kaahi, Kaite, and the Berserk Potion effect. However,
Stalkers can protect
themselves from this
positive status removal
effect with their Preserve
skill. Soul Linkers cannot
perform this skill.
[Lv 1] 70 SP, 40%
[Lv 2] 60 SP, 50%
[Lv 3] 50 SP, 60%
[Lv 4] 40 SP, 70%
[Lv 5] 30 SP, 80%
[Lv 6] 20 SP, 90%
[Lv 7] 10 SP, 100%
Skill Name:Peaceful Break
Skill Form: Passive
Condition: none
Description: When two
or more Taekwon Class
characters sit next to each
other, HP will be restored
for both characters. This
HP restoration is affected
by VIT and enhanced by
an additional 30 HP with
the /doridori command.
[Lv 1] HP +30
[Lv 2] HP +60
[Lv 3] HP +90
[Lv 4] HP +120
[Lv 5] HP +150
[Lv 6] HP +180
[Lv 7] HP +210
[Lv 8] HP +240
[Lv 9] HP +270
[Lv 10] HP +300
Skill Name:Happy Break
Skill Form: Passive
Condition: none
Description: When two
or more Taekwon Class
characters sit next to each
other, SP will be restored
for both characters. This
SP restoration is affected
by Max SP and enhanced
by an additional 3 SP with
the /doridori command.
Using the /doridori command
while in Happy Break status will make it last for 30 minutes.
During this status, the caster will have a low chance of using
the Earth Spike spell scroll, with a 10% chance at Skill
Level 1, and a 1% chance
at Skill Level 10. Using the
Earth Spike scroll during this status will consume 10 SP.
[Lv 1] SP +3
[Lv 2] SP +6
[Lv 3] SP +9
[Lv 4] SP +12
[Lv 5] SP +15
[Lv 6] SP +18
[Lv 7] SP +21
[Lv 8] SP +24
[Lv 9] SP +27
[Lv 10] SP +30
Skill Name:Kihop
Skill Form: Passive
Condition: none
Description: Increase
Attack Power based on the
number of Party Members on
the same map. Normal attacks, and . skills with 500% power,
inflict an amount of additional according to the skill's level.
_
Additional Damage by Level
[Lv 1] +(Party Member*2%)
[Lv 2] +(Party Member*4%)
[Lv 3] +(Party Member*6%)
[Lv 4] +(Party Member*8%)
[Lv 5] +(Party Member*10%)
Skill Name:Mild Wind
Skill Form: Supportive
Condition: Happy Break (5), Peaceful Break (5), Kihop (5)
Description: Summon a wind
that will enchant the caster's attacks for 5 minutes with an
elemental property based on
the level of the cast skill.
_
SP Consumption and
Property by Skill Level
[Lv 1] Earth (20 SP)
[Lv 2] Wind (20 SP)
[Lv 3] Water (20 SP)
[Lv 4] Fire (20 SP)
[Lv 5] Ghost (50 SP)
[Lv 6] Shadow (50 SP)
[Lv 7] Holy (50 SP)
Skill Name:Leap
Skill Form: Movement
Condition: none
Description: Leap to
a targeted cell within
the skill's range. So long
as the targeted cell is not
dead or inaccesibble, the
caster can leap over walls
and obstacles. Leap cannot
be used in areas where Fly
Wings are disabled, except
for WoE (Guild War) maps.
_
Cast Time & Skill
Range by Level
[Lv 1] 5 sec, 2 cells
[Lv 2] 4 sec, 4 cells
[Lv 3] 3 sec, 6 cells
[Lv 4] 2 sec, 8 cells
[Lv 5] 1 sec, 10 cells
Skill Name:Taekwon Mission
Skill Form: Ranking (/taekwon)
Condition: none
Description: This skill is
disabled once a character
changes to an advanced job,
such as Taekwon Master or
Soul Linker. Activating this
skill will display the current
monster target for the Taekwon Mission. Taekwon Boys and Girls
will earn 1 Taekwon Mission
Point by defeating 100 target monsters. Fulfilling the 100
target monster quota will begin a new Taekwon Mission with
a randomly chosen target.
Mini Boss and Boss monsters
will never be chosen as targets. Taekwon characters that achieve
the Top 10 Taekwon Ranking by
earning the most Taekwon Mission
Points can string combos with the Tornado Kick, Roundhouse,
Heel Drop, and Counter Kick
skills. Taekwon Rankers at
Base Level 90 and above with
have tripled Max HP and SP,
and will be able to use all
Taekwon Boy and Girl skills.
back to the top
Teakwon master
Taekwon Master - Start: Moohyun in Payon
Skills
Skill Name:Solar, Lunar and Stellar Perception
Skill Form: Designation
Condition: none
Description: Designate
the current map with one
of the cosmic alignments,
Solar, Lunar or Stellar, for
the use of certain skills. It is impossible to change a
map's cosmic alignment
once it is designated. Using
this skill on a cosmically
aligned map will display
a list of map designations.
[Lv 1] Designate current
map with Solar alignment
[Lv 2] Designate current
map with Lunar alignment
[Lv 3] Designate current
map with Stellar alignment
Skill Name:Solar Heat
Skill Form: Aggressive
Condition: Solar, Lunar and Stellar Perception(1)
Description: This skill
is only enabled in Solar
areas . Inflict damage, drain
2 SP and push back monsters
around the caster. On other
players, this skill will only have . the push back effect
and continuously drain SP.
_
SP Consumption &
Duration By Level
[Lv 1] 20 SP, 10 sec
[Lv 2] 20 SP, 20 sec
[Lv 3] 10 SP, 60 sec
Skill Name:Lunar Heat
Skill Form: Aggressive
Condition: Solar, Lunar and Stellar Perception(2)
Description: This skill
is only enabled in Lunar
areas . Inflict damage, drain
2 SP and push back monsters
around the caster. On other
players, this skill will only have . the push back effect
and continuously drain SP.
_
SP Consumption &
Cast Time By Level
[Lv 1] 20 SP, 10 sec
[Lv 2] 20 SP, 20 sec
[Lv 3] 10 SP, 60 sec
Skill Name:Stellar Heat
Skill Form: Aggressive
Condition: Solar, Lunar and Stellar Perception(3)
Description: This skill
is only enabled in Stellar
areas . Inflict damage, drain
2 SP and push back monsters
around the caster. On other
players, this skill will only have . the push back effect
and continuously drain SP.
_
SP Consumption &
Cast Time By Level
[Lv 1] 20 SP, 10 sec
[Lv 2] 20 SP, 20 sec
[Lv 3] 10 SP, 60 sec
Skill Name:Solar, Lunar and Stellar Opposition
Skill Form: Designation
Condition: none
Description: Designate the
targeted monster with one
of the cosmic alignments,
Solar, Lunar or Stellar, for
the use of certain skills. It is . impossible to change a
monster's cosmic alignment
once it is designated. Using
this skill on a cosmically
aligned monster will display a . list . of monster designations.
[Lv 1] Designate monster
with Solar alignment. Limited to . Small sized monsters.
[Lv 2] Designate monster
with Lunar alignment. Limited to . Medium sized monsters with
Max HP of 6,000 or more.
[Lv 3] Designate monster
with Stellar alignment. Limited to . Large sized monsters with
Max HP of 20,000 or more.
On players, character jobs
can be designated without
regarding size and Max HP.
Skill Name:Solar Wrath
Skill Form: Passive
Condition: Solar, Lunar and Stellar Opposition(1)
Description: Increase
Attack Power against
Solar aligned monsters.
Character's Base Level,
LUK, DEX and skill's level
affect this damage increase.
Skill Name:Lunar Wrath
Skill Form: Passive
Condition: Solar, Lunar and Stellar Opposition(2)
Description: Increase
Attack Power against
Lunar aligned monsters.
Character's Base Level,
LUK, DEX and skill's level
affect this damage increase.
Skill Name:Stellar Wrath
Skill Form: Passive
Condition: Solar, Lunar and Stellar Opposition(3)
Description: Increase
Attack Power against
Stellar aligned monsters.
Character's Base Level,
LUK, DEX and skill's level
affect this damage increase.
Skill Name:Solar Protection
Skill Form: Supportive
Condition:Solar, Lunar and Stellar Perception (1)
Description: This skill
is only enabled on Solar
(even numbered) days in
Solar areas . Temporarily
add an increase to Defense
that is affected by LUK, DEX
and character's Base Level.
_
SP Consumption
& Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Skill Name:Lunar Protection
Skill Form: Supportive
Condition:Solar, Lunar and Stellar Perception (2)
Description: This skill
is only enabled on Lunar
(odd numbered) days in
Lunar areas . Temporarily
add an increase to Defense
that is affected by LUK, DEX
and character's Base Level.
_
SP Consumption
& Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Skill Name:Stellar Protection
Skill Form: Supportive
Condition:Solar, Lunar and Stellar Perception (3)
Description: This skill
is only enabled on Stellar
(multiple of five) days in
Stellar areas . Temporarily
add an increase to Defense
that is affected by LUK, DEX
and character's Base Level.
_
SP Consumption
& Duration by Level
[Lv 1] 70 SP, 80 sec
[Lv 2] 60 SP, 160 sec
[Lv 3] 50 SP, 240 sec
[Lv 4] 40 SP, 320 sec
Skill Name:Solar Blessings
Skill Form: Passive
Condition:Solar, Lunar and Stellar Perception (1), Solar, Lunar and Stellar Opposition(1)
Description: Increase the
EXP reward from defeating
Solar aligned monsters on
Solar (even numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%
Skill Name:Lunar Blessings
Skill Form: Passive
Condition:Solar, Lunar and Stellar Perception (2), Solar, Lunar and Stellar Opposition(2)
Description: Increase the
EXP reward from defeating
Lunar aligned monsters on
Lunar (odd numbered) days.
[Lv 1] EXP +10%
[Lv 2] EXP +20%
[Lv 3] EXP +30%
[Lv 4] EXP +40%
[Lv 5] EXP +50%
Skill Name:Stellar Blessings
Skill Form: Passive
Condition:Solar, Lunar and Stellar Perception (3), Solar, Lunar and Stellar Opposition(3)
Description: Increase the
EXP reward from defeating
Stellar aligned monsters on
Stellar (multiple of five) days. [Lv . 1] EXP +20%
[Lv 2] EXP +40%
[Lv 3] EXP +60%
[Lv 4] EXP +80%
[Lv 5] EXP +100%
Skill Name:Solar, Lunar and Stellar Shadow
Skill Form: Passive
Condition: none
Description: Increase
Attack Speed at the cost
of permanently losing sight.
[Lv 1] Aspd +3%
[Lv 2] Aspd +6%
[Lv 3] Aspd +9%
[Lv 4] Aspd +12%
[Lv 5] Aspd +15%
[Lv 6] Aspd +18%
[Lv 7] Aspd +21%
[Lv 8] Aspd +24%
[Lv 9] Aspd +27%
[Lv 10] Aspd +30%
Skill Name:Solar, Lunar and Stellar Team-Up
Skill Form: Passive
Condition: none
Target: Monk Class Party Member
Description: Increase a Monk
class character's chance of
casting Raging Trifecta when
using Counter Kick, while Monk's Raging Thrust will increase the
Taekwon Master's chance of
casting Counter Kick.
[Lv 1] Chance +100%
[Lv 2] Chance +150%
[Lv 3] Chance +200%
Skill Name:Solar, Lunar and Stellar Courier
Skill Form: Passive
Condition: none
Description:
If using Taekwon Master
designation skills such
as Solar, Lunar and Stellar
Perception and Solar, Lunar
and Stellar Opposition is too confusing, you can allocate
Skill Points to Taekwon Boy
or Girl Job skills instead.
Description: Increase
Maximum Weight Limit when
in Solar, Lunar and Stellar
areas. The effect of this skill is . canceled when its user
leaves the Solar, Lunar or
Stellar designated area.
[Lv 1] Maximum Weight +10%
[Lv 2] Maximum Weight +20%
[Lv 3] Maximum Weight +30%
[Lv 4] Maximum Weight +40%
[Lv 5] Maximum Weight +50%
[Lv 6] Maximum Weight +60%
[Lv 7] Maximum Weight +70%
[Lv 8] Maximum Weight +80%
[Lv 9] Maximum Weight +90%
[Lv 10] Maximum Weight +100%
Skill Name:Solar, Lunar and Stellar Union
Skill Form: Awakening
Condition: none
Description: Awaken the
caster's hidden potential
for 10 minutes while in a
spirit status, endowing the
caster with attacks that have 100% . Accuracy and will ignore
enemy's Defense, and increased Movement Speed. However, 2%
of caster's HP will be drained with . each attack on monsters
and 8% will be drained with
each attack on other players. In . this status, attacking when
the caster's remaining HP is
less that 20% of Max HP will
instantly kill the caster.
caster's remaining HP is
less that 20% of Max HP
instantly kill the caster.
back to the top
Soul linker
Quest Soul Linker - Start: Kid(Maia) in Morroc
Skills
Skill Name:Alchemist Spirit
Skill Form: Supportive
Condition: none
Description: Summon the
spirit of history's greatest
Alchemist and temporarily
endow its powers upon a
targeted Alchemist, enhancing that . Alchemist's Aid Potion
skill, which is affected by
Base Level, and enabling
the use of the Aid Berserk
Potion and the Spiritual
Potion Creation skills.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Aid Berserk Potion
Skill Form: Supportive
Condition: none
Description: Force the
imbibing of Berserk Potions
upon any job class. However,
the duration of the increase
in Attack Speed from this
skill lasts only half as long as . the . Berserk Potion item.
Each cast requires
2 Berserk Potions.
Skill Name:Spiritual Potion Creation
Skill Form: Supportive
Condition: none
Description: Consume 200 SP
in order to make 200 attempts to . create a White Potion every
0.005 seconds. This skill has the . same success rate as the
Prepare Potion skill and has
a 3 second cast time that is
unaffected by DEX. Each cast
requires enough materials
to craft 200 White Potions.
Skill Name:Spiritual Potion Creation
Skill Form: Supportive
Condition: none
Description: This skill is
only enabled through the
power of the Super Novice
Guardian Angel. Consume
200 SP in order to make 200
attempts to create a White
Potion every 0.005 seconds.
This skill can earn Alchemist Ranking Points and has the
same success rate as the
Prepare Potion skill, as well as . a . 3 . second cast time that
is unaffected by DEX. Each
cast requires enough materials to . craft 200 White Potions.
Skill Name:Spiritual Potion Creation
Skill Form: Supportive
Condition: none
Description: This skill is
only enabled through the
power of the Taekwon-Do
Guardian Angel. Consume
200 SP in order to create
100 Alcohol, 50 Acid Bottle
and 50 Bottle Grenade. Each
cast requires 50 Fabric, 50
Empty Bottle and enough
materials to craft the
produced items.
Skill Name:Monk Spirit
Skill Form: Supportive
Condition: none
Description: Summon the
spirit of history's toughest
Monk and temporarily endow
its powers upon a targeted
Monk, enhancing that Monk's
Raging Thrust skill so that
it inflicts splashed damage
on enemies within a 5*5 cell
area. Monk Spirit also enables Monks . to use combo skills with
reduced SP consumption and to
restore SP during Fury status. space
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Taekwon Master Spirit
Skill Form: Supportive
Condition: none
Description: Summon the spirit of . history's greatest Taekwon
Master and temporarily endow
its power upon a targeted
Taekwon Master, enabling
Taekwon Master to use Solar,
Lunar and Stellar Union skill. space
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Sage Spirit
Skill Form: Supportive
Condition: none
Description: Summon the
spirit of history's greatest
Sage and temporarily endow
its abilities upon a targeted Sage, enhancing that Sage's
Hindsight skill so that it casts the . highest level Bolt skills.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Crusader Spirit
Skill Form: Supportive
Condition: none
Description: Summon the
spirit of history's bravest
Crusader and temporarily
endow its abilities on a
targeted Crusader. For
the skill's duration, the
Crusader skill, Shield
Boomerang, will have
double damage and
never miss its target.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Super Novice Spirit
Skill Form: Supportive
Description: Summon the
spirit of history's awesomest Super Novice and temporarily
endow its abilities on the Super Novice targeted by this skill.
For the skill's duration, Super Novices have a low chance of
summoning a Guardian Angel
that will erase their previous death record. Super Novices
at Base Level 90 and above
can any headgear regardless
of location, and at Base Level 96 and above, they can equip
certain Level 4 Weapons, such as One Handed Swords, Maces
Axes, Staffs and Daggers.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Knight Spirit
Skill Form: Supportive
Condition: Crusader Spirit(1)
Description: Summon
the spirit of history's most
chivalrous Knight and endow
its abilities upon the Knight targeted by this skill. For the
skill's duration, the use of
One Hand Quicken will be
enabled if the Two Hand
Quicken skill is mastered.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Wizard Spirit
Skill Form: Supportive
Condition: Sage Spirit (1)
Description: Summon
the spirit of history's most
powerful Wizard and endow
its abilities upon the Wizard targeted by this skill. For the
skill's duration, the targeted Wizard can use certain skills
without consuming Gemstones.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Priest Spirit
Skill Form: Supportive
Condition: Monk Spirit (1)
Description: Summon
the spirit of history's most
pious Priest and endow its
abilities upon the Priest
targeted by this skill. For the skill's duration, the targeted
Priest's Holy Light skill will have its Attack Power and
SP cost multiplied by five.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Bard and Dancer Spirits
Skill Form: Supportive
Condition: none
Description: Summon
the spirit of history's most
artistic performer and endow
its abilities upon the Bard or Dancer targeted by this skill.
For the skill's duration, Bards and Dancers have increased
Movement Speed, receive the
same effect as Party Members
when performing Play or Dance skills, and are able to combo
skills with Perfect Tablature, Focus Ballet, Impressive Riff,
Slow Grace, Magic Strings,
Lady Luck, Song of Lutie
and Gypsy's Kiss.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Rogue Spirit
Skill Form: Supportive
Condition: Assassin Spirit (1)
Description: Summon the
spirit of history's sneakiest Rogue and endow its abilities
upon the Rogue targeted by
this skill, enhancing Stealth status's Movement Speed
and STR increase. For this
skill's duration, this Rogue
will be unaffected by dispell skills and will receive more
HP and SP from potions
created by a Top Ten
Ranking Alchemist.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Assassin Spirit
Skill Form: Supportive
Condition: none
Description: Summon
the spirit of history's most
mysterious Assassin and
endow its abilities upon
a targeted Assassin. For
the skill's duration, Sonic
Blow will have a 100%
increase in damage
and reduced cast delay.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Blacksmith Spirit
Skill Form: Supportive
Condition: none
Description: Summon
the spirit of history's most
proficient Blacksmith and
endow its abilities upon
a targeted Blacksmith. For
the skill's duration, the use of Advanced Adrenaline
Rush is enabled if the
Blacksmith has mastered
the Adrenaline Rush skill.
Advanced Adrenaline Rush
can be used on all weapons,
except Bow Class Weapons,
and cannot be used with
skills with similar effects
such as Two Hand Quicken,
Adrenaline Rush, One Hand
Quicken, Solar, Lunar and
Stellar Shadow or Protection, Spear Quicken or
Impressive Riff.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Advanced Adrenaline Rush
Skill Form: Supportive
Description: Increase
the Attack Speed of every
weapon class except for
Bows. Cannot be used in
conjunction with skills that
have similar effects such as
Adrenaline Rush, One Hand
Quicken, Two Hand Quicken,
Spear Quicken, Impressive
Riff, and Solar, Lunar and
Stellar Shadow or Protection. Consumes 64 SP and has
a duration of 150 seconds.
Skill Name:Hunter Spirit
Skill Form: Supportive
Condition: Bard and Dancer Spirits (1)
Description: Summon
the spirit of history's most
popular Hunter and endow
its abilities on a targeted
Hunter, temporarily enhancing
that Hunter's Beast Bane skill according to the Hunter's STR.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Soul Linker Spirit
Skill Form: Supportive
Condition: Taekwon Master Spirit (1)
Description: Summon the
spirit of history's most skilled Soul Linker and endow its
abilities on a targeted Soul
Linker, temporarily allowing
the use of [Ka-] category
skills on any character.
_
SP Consumption
& Duration by Level
[Lv 1] 460 SP, 150 sec
[Lv 2] 360 SP, 200 sec
[Lv 3] 260 SP, 250 sec
[Lv 4] 160 SP, 300 sec
[Lv 5] 60 SP, 350 sec
Skill Name:Kaizel
Skill Form: Supportive
[Ka-] Category: Can only be
used on family members
and other Soul Linkers
Condition: Priest Spirit (1)
Description:
Instantly revive a fallen
character that will be in
Kyrie Eleison status for
3 seconds upon revival.
This revival lasts for 30
minutes and is canceled
by resurrecting the target.
This skill is disabled
during WoE (Guild War).
_
SP Consumption, Cast Time
& HP Restored Upon Revival
[Lv 1] 120 SP
4.5 sec, 10% Max HP
[Lv 2] 110 SP
4 sec, 20% Max HP
[Lv 3] 100 SP
3.5 sec, 30% Max HP
[Lv 4] 90 SP
3 sec, 40% Max HP
[Lv 5] 80 SP
2.5 sec, 50% Max HP
[Lv 6] 70 SP
2.5 sec, 60% Max HP
[Lv 7] 60 SP
2.5 sec, 70% Max HP
Skill Name:Kaahi
Skill Form: Supportive
[Ka-] Category: Can only be
used on family members
and other Soul Linkers
Condition: Priest Spirit (1) , Monk Spirit (1) , Crusader Spirit (1)
Description:
Consume a certain amount
of SP to restore HP each time an enemy uses a normal attack.
SP Cost per attack: 5~35
HP Regained: 200~1,400
Skill Name:Kaupe
Skill Form: Supportive
[Ka-] Category: Can only be
used on family members
and other Soul Linkers
Condition: Assassin Spirit (1) , Rogue Spirit (1)
Description:
Kaupe status enables the
chance of dodging a physical
attack from an enemy and
lasts until the 10 minute
duration elapses or until
character successfully
dodges an attack.
_
SP Consumption &
Dodge Chance By Level
[Lv 1] 20 SP, Dodge +33%
[Lv 2] 30 SP, Dodge +66%
[Lv 3] 40 SP, Dodge +100%
Skill Name:Kaite
Skill Form: Supportive
[Ka-] Category: Can only be
used on family members
and other Soul Linkers
Condition: Wizard Spirit (1), Sage Spirit (1)
Description:
Reflect most magic spells
back at the original caster.
Reflected Healing spells
will not heal the original
caster. The magic spells of
high level monsters cannot
be reflected, although this
skill has a 100% chance of
reflecting spells from other
players regardless of level.
[Lv 1] 1 Reflection
6 sec cast, 1 min duration
[Lv 2] 1 Reflection
5.5 sec cast, 2 min duration
[Lv 3] 1 Reflection
5 sec cast, 3 min duration
[Lv 4] 1 Reflection
4.5 sec cast, 4 min duration
[Lv 5] 1 Reflection
4 sec cast, 5 min duration
[Lv 6] 1 Reflection
3.5 sec cast, 6 min duration
[Lv 7] 2 Reflections
3 sec cast, 10 min duration
Skill Name:Kaina
Skill Form: Passive
Condition: Happy Break (1)
Description: Increase
Max SP and enhance the
efficiency of the Happy
Break skill. At Base Level
70, this skill reduces the
SP consumption of the Estin,
Estun and Esma skills by 3%
in proportion to the skill level of Kaina. At Base Level 80, this
SP consumption is reduced
by 5% and at Level 90, it
is reduced by 7%.
_
Happy Break Efficiency
& Max SP Increase By Level
[Lv 1] H.B. +40% , Max SP +30
[Lv 2] H.B. +50% , Max SP +60
[Lv 3] H.B. +60% , Max SP +90
[Lv 4] H.B. +70% , Max SP +120 [Lv 5] H.B. +80% , Max SP +150
[Lv 6] H.B. +90% , Max SP +180 [Lv 7] H.B. +100% , Max SP +210
Skill Name:Estin
Skill Form: Magic Attack
[Es-] Category: Can only
be used on monsters.
Condition: Wizard Spirit (1)
Description: Push back a
targeted monster 2 cells
away. Only Small sized
monsters are damaged
by this skill, which takes
the elemental property of
the Mild Wind skill if it is
cast. At skill level 7, Estin will have a 3 second delay
that will allow the casting
of the Esma skill.
[Lv 1] 18 SP, 10% Damage
[Lv 2] 20 SP, 20% Damage
[Lv 3] 22 SP, 30% Damage
[Lv 4] 24 SP, 40% Damage
[Lv 5] 26 SP, 50% Damage
[Lv 6] 28 SP, 60% Damage
[Lv 7] 30 SP, 70% Damage
Skill Name:Estun
Skill Form: Magic Attack
[Es-] Category: Can only
be used on monsters.
Condition: Wizard Spirit (1)
Description: Push back a
targeted monster 2 cells
away. Only Medium sized
monsters are damaged
by this skill, which takes
the elemental property of
the Mild Wind skill if it is
cast. At skill level 7, Estun will have a 3 second delay
that will allow the casting
of the Esma skill.
[Lv 1] 18 SP, 5% Damage
[Lv 2] 20 SP, 10% Damage
[Lv 3] 22 SP, 15% Damage
[Lv 4] 24 SP, 20% Damage
[Lv 5] 26 SP, 25% Damage
[Lv 6] 28 SP, 30% Damage
[Lv 7] 30 SP, 35% Damage
Skill Name:Esma
Skill Form: Magic Attack
[Es-] Category: Can only
be used on monsters.
Condition: Estin (7) , Estun (7)
Description: This skill
can be activated only
when the Esma casting requirement is satisfied.
One blast inflicts
an amount of damage
that is calculated as
(40 + Base Level)% of
a normal attack, that will
take on the elemental property applied by the Mild Wind skill.
_
SP Consumption and
Number of Fired Blasts
[Lv 1]: 8 SP, 1 Blast
[Lv 2]: 16 SP, 2 Blasts
[Lv 3]: 24 SP, 3 Blasts
[Lv 4]: 32 SP, 4 Blasts
[Lv 5]: 40 SP, 5 Blasts
[Lv 6]: 48 SP, 6 Blasts
[Lv 7]: 56 SP, 7 Blasts
[Lv 8]: 64 SP, 8 Blasts
[Lv 9]: 72 SP, 9 Blasts
[Lv 10]: 80 SP, 10 Blasts
Skill Name:Eswoo
Skill Form: Status Magic
[Es-] Category: Can only
be used on monsters.
Condition: Priest Spirit (1)
Description: Temporarily
shrink a monster to reduce
its Movement Speed. Boss
monsters will only be shrunk
for 1/5th of the normal skill
duration. If this skill is cast on a monster that is already
shrunken, the caster will be
inflicted by the Stun status
and the targeted monster
will recover from Shrunken
status more quickly.
_
SP Consumption &
Skill Duration By Level
[Lv 1]: 75 SP, 1 sec
[Lv 2]: 65 SP, 2 sec
[Lv 3]: 55 SP, 3 sec
[Lv 4]: 45 SP, 4 sec
[Lv 5]: 35 SP, 5 sec
[Lv 6]: 25 SP, 6 sec
[Lv 7]: 15 SP, 7 sec
Skill Name:Eske
Skill Form: Status Magic
[Es-] Category: Can only
be used on monsters.
Condition: Knight Spirit (1)
Description: Increase
targeted monster's Attack
Power, multiplying it by 4,
but reduce its Defense by
half. This skill is followed
by a 3 second delay in which
the Esma skill can be cast.
[Lv 1]: 45 SP, 3 sec cast
10 sec duration
[Lv 2]: 30 SP, 2 sec cast
20 sec duration
[Lv 3]: 15 SP, 1 sec cast
30 sec duration
Skill Name:Eska
Skill Form: Status Magic
[Es-] Category: Can only
be used on monsters.
Condition: Monk Spirit (1)
Description: Force a
monster into a status
similar to Monk's Mental
Strength, in which Movement
and Attack Speed is reduced,
but Defense and Magic Defense will be temporarily enhanced.
[Lv 1]: 100 SP, 3 sec cast
10 sec duration
[Lv 2]: 80 SP, 2 sec cast
20 sec duration
[Lv 3]: 60 SP, 1 sec cast
30 sec duration
Skill Name:1st Transcendent Spirit
Skill Form: Supportive
Description: Call upon
the spirits of the most
powerful 1st Transcendent
Class warriors ever so that
they can lend their powers
to their successors. This
skill will increase every
Stat for friendly 1st Transcendent
characters based on their
Base Level, but each Stat
bonus will not exceed +50.
_
SP Consumption &
Skill Duration By Level
[Lv 1]: 460 SP, 150 sec
[Lv 2]: 360 SP, 200 sec
[Lv 3]: 260 SP, 250 sec
[Lv 4]: 160 SP, 300 sec
[Lv 5]: 60 SP, 350 sec
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